BIGFOOT HUNTER

Role: Art Director and UI/UX | The Tap Lab

When Apple announced the new motion coprocessor technology in the iPhone 5s, we saw an opportunity to build a game that showcased its capabilities. Bigfoot Hunter was designed from the ground up to take advantage of motion-based gameplay, blending fast-paced photography mechanics with playful cryptid hunting. It was one of the first mobile games to creatively utilize the motion accelerator, delivering an experience that felt fresh, responsive, and tailored to the hardware.

Screenshot 2024-02-25 at 5.24.54 PM.png

Game Trailer

Characters and Environments

Logo

UI

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