GAME OF THRONES: CONQUEST

Role: Director of Art | WB Games Boston

Game of Thrones: Conquest is one of the most successful mobile strategy games and franchise-driven brand experiences in the industry. As Director of Art, I’ve led the artistic vision and creative strategy for both live operations and in-development features, partnering closely with HBO to ensure authenticity, visual excellence, and sustained player engagement. From high-performing in-game events to integrated campaigns aligned with major franchise moments, my team and I have delivered world-class content and experiences that continues to resonate with a global audience.

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Heroes

Teams: 2D / 3D / Graphic Design / Tech Art / Animation / UI

Heroes was a big feature. Not only were we adding 30+ iconic characters with unique stats and attributes to the game, but we had to deliver the entire feature during the early days of the pandemic.

Monsters

Teams: 2D / 3D / Tech Art / Animation

Every month the team comes together to deliver narrative events and new content for our players. Monsters are a unique opportunity for players to experience the unexplored characters of Game of Thrones lore.

Offer Art

Teams: Graphic Design / 2D / 3D / Animation

This collection is literally just a fraction of all the offer art the team has added to the game over the years. Each month, the team creates hundreds of unique pieces, showcasing new gear, items, events, and holiday sales.

Art Outsourcing

Teams: Graphic Design / 2D

To meet the high demands of our Live Operations content calendar, I partnered with my trusted network of vendors and contract artists, building a robust library of compelling key art that elevated our events and kept players engaged.

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House of the Dragon

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