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Game of Thrones: Conquest

Role: Director of Art (Since 2022) | WB Games Boston | iOS and Android | 2017

Dracarys! Will you forge your empire with fire and blood? Grow your dragon, raise your army and battle to conquer the Seven Kingdoms with your allies in this strategy game!

*While my responsibilities encompass art creation, visual direction, and guiding the creative process, these images reflect the contributions of many talented artists.

Game Trailer and App Store Screenshots

App Store Featuring

Heroes

Teams: 2D / 3D / Graphic Design / Tech Art / Animation / UI

Heroes was a big feature. Not only were we adding 30+ iconic characters with unique stats and attributes to the game, but we had to deliver the entire feature in six months during the early days of the pandemic. After exploring a few possible directions, we decided to move forward with a card metaphor.

Once the decision was made to move forward with a card design, the team had to define what a card within the Game of Thrones universe would look like. Materials, texture, character traits, houses, and UX functionality were all considered in the final designs.

Splash Screens

Teams: 2D / Graphic Design

Monster Portraits and Pawns

Teams: 2D / 3D / Tech Art / Animation

Every month the team comes together to deliver narrative events and new content for our players. Monsters are a unique opportunity for players to experience the unexplored characters of Game of Thrones lore.

Offer Art

Teams: Graphic Design / 2D / 3D / Animation

Key Art

In order to keep up with the intense demand of our Live Operations schedule, we made investments into art kits that can be leveraged and utilized by the team across multiple areas of the game.

More to come…

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House of the Dragon

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