GAME OF THRONES: CONQUEST

HOUSE OF THE DRAGON

Role: Director of Art / WB Games Boston

One of the most exciting and successful crossover partnerships in the studio’s history, the House of the Dragon experience in Game of Thrones: Conquest was the result of months of strategic planning and negotiations with Max and HBO. My team and I led the artistic and creative direction, aligning in-game content with the launch of Season 2 to deliver a seamless, authentic, and visually compelling experience for players. This initiative not only deepened fan engagement across platforms but also showcased the power of cross-functional collaboration between product, creative, and first-party partners.

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HBO and WB Player Network Integration

For the first time in WB Games and HBO’s history, we were able to coordinate with the HBO Max team to promote and reward players who watched House of the Dragon with exclusive in-game content. After months of negotiations and coordination across HBO, Max, and WB, we were able to deliver everything on time for Season 2, resulting in one of the the best lifts Game of Thrones: Conquests has ever had.

“Letters from the Past” New Player Experience

Teams: 2D / Graphic Design / Tech Art / UI

In anticipation of the surge of new users expected with Season 2, we undertook a comprehensive optimization and revamp of our First-Time User Experience (FTUE) and New Player Experience (NPE). Our goal was to have players interact with characters from each series, establishing a timeliness Westeros for the game.

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Game of Thrones: Conquest